SYNOPSIS
Detaches a delegate from the underlying system signal handler.
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Detaches a delegate from the underlying system signal handler.
#include <omni/application.hpp>
void omni::application::signal_handler::detach(const omni::application::signal_handler::callback& sig_func)
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DESCRIPTION
Detaching a specific delegate will stop that function from receiving system signal events. Detaching a delegate that has not been initially attached has no effect.
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Detaching a specific delegate will stop that function from receiving system signal events. Detaching a delegate that has not been initially attached has no effect.
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PARAMETERS top
sig_func - The omni::application::signal_handler::callback function delegate to detach from the signal handler event.
CONSIDERATIONS
This function will only have an effect if you have explicitly called one of the
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This function will only have an effect if you have explicitly called one of the
omni::application::run functions to block the main thread until program completion.
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PLATFORM SPECIFIC
On Windows based platforms, this will also detach from the system signal events (as described), as well as the console control handler.
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On Windows based platforms, this will also detach from the system signal events (as described), as well as the console control handler.
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EXAMPLE
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#include <omni/application> static volatile bool dorun = true; void app_signal(int sig) { std::cout << "Signal received: " << sig << std::endl; dorun = false; } void app_run() { int count = 0; bool atch = true; while (dorun) { omni::sync::sleep(10); // small sleep if (atch && ++count > 10) { atch = false; omni::application::signal_handler::detach(&app_signal); std::cout << "Will not receive the signal on app_signal" << std::endl; } } } int main(int argc, char* argv[]) { omni::application::signal_handler::attach(&app_signal); return omni::application::run(&app_run); }Visit the examples page for more.
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